Crews
A crew is a group of fans of one club. It has roles, an emblem, a base with seven buildings, a treasury and its own district wars.
What a crew gives you
- A crew base with 7 buildings: more XP, coins, member slots and perks for everyone.
- Hold Fan City districts — each gives its perk to every member.
- Crew wars: skirmishes, stand battles, supplies and objectives.
- A private crew chat.
- Announcements from the leaders land in every member's notifications.
- Your own emblem next to your name.
- This share of the coins members earn from fights, side jobs, tasks and match days goes to the crew treasury. The founder sets it (0–20%).
The base
- Clubhouse
The heart of the crew: who is here now, who joined lately, the crew chat. - Workshop
Profession benches: crew members craft here faster and better. The higher the level, the more benches. - Gym
How the crew fights: members' wins and losses this week. - Banner Room
Banners are sewn and tifos kept here. And everyone remembers who gave the most. - Storage
The crew's Storage: club-coloured crew kit and district income. The higher the level, the bigger the discount and payouts. - Tactics Room
The Fan City map on the table: your districts and the wars for them. - Trophy Wall
The crew's glory: wars won, districts, trophies and the members' latest fights.
Roles
- Founder
Founded the crew. Full control, can hand the crew over. - Captain
Right hand of the founder: people, wars, emblem, announcements. - Quartermaster
Keeps the treasury and builds the base; posts announcements. - Choreographer
Leads chants and tifos on match day; posts announcements. - Recruiter
Brings new people in: accepts requests. - Veteran
Respected old-timer. No extra rights — just respect. - Member
Full member of the crew. - Prospect
New in the crew, proving themselves.
Guides: Streets: districts and opponents · Side jobs · Crafting and professions · Rules
Play free