Play free

Terrace Wars terms

49 terms · Whole glossary

Abilities
Strong move, Feint, Counter stance, Rally, Guard break, plus Cover and Captain’s call in team fights. They cost stamina.
AI fans
Bots that fill the stands of smaller clubs (up to 100 per club); every new player takes a bot’s place.
Attack and guard lanes
Each round a fighter picks one lane to push (high, centre, left, right) and two to guard. A hit into a guarded lane loses most of its force.
Bound item
Epic, legendary and strong crafted gear binds to the character when worn. A bound item cannot be listed on the market.
Build
How you spend points and choose gear, which defines your style: Powerhouse, Wall, Runner, Reader, Capo, Playmaker, Tactician or a hybrid.
Club championship
The season-long race of clubs by stand battles and match-day points, normalised by fan base size.
Club projects
Shared fan goals for match day — tifo and supplies — that give the whole club a bonus.
Club reputation
A fan’s personal contribution to their club through match days, stands and crews.
Coins
The main game currency for the shop, market, crafting and crews.
Combat statuses
One-round effects — Exposed, Off Balance, Pressured and Inspired — that change damage, dodge and stamina.
Consumables
Food and sports nutrition that restore health and energy or give a 20–60 minute boost. One food buff and one pharmacy boost of each kind at a time.
Crafting
Making gear and supplies in the workshop from resources. An order takes time, up to three can queue. Only crafting gives quality — Fine, Exceptional or Legendary (up to 110%).
Crew (in game)
A community of players from one club: treasury, reputation, roles, emblem, an 8-building base and district wars. Can be founded from level 3.
Crew war
A series of objectives in the defender’s three-hour window: 3 v 3 skirmishes, stand battles, supplies and a final push.
Daily tasks
Six tasks of which any three earn the reward; they reset at midnight UTC.
Derby (in game)
A match between clubs from the same city or a classic rivalry. In a derby fan points and match-day rewards are ×1.25.
Divisions
Bronze, Silver, Gold, Platinum, Elite and Legend — the steps of the arena rating.
Energy
Spent on fights and actions; it refills over time and with food.
Fan City
The fictional city whose districts crews fight for; each district gives its owners a bonus.
Gear
Items in 11 slots, from head to flag. Club items take your club’s colours; rare ones need a fitting build.
Gear set
3–4 items of one style, one per body part and close in level. Wearing 2, 3 and 4 pieces gives a growing bonus to attack, armour and health.
Injury
A bruise, strain or tear after a knockout: −5–15% attack, armour and health for 20–90 minutes.
Market
Player-to-player trading: 1% listing fee, 5% sales tax, listings last 48 hours.
Match day (Terrace Wars)
A game event tied to your club’s real fixture: announced 72 h before, banners from 6 h, the whole stand opens 2 h before kick-off. Points ×1.5 while the match is live.
Match tokens
A rare currency earned on match days, from predictions and season rewards. They cannot be bought.
Morale
A team resource in 3 v 3 and 10 v 10 fights; with enough of it the captain can use Captain’s call.
OpenSkill
The rating system for team fights (3v3 and stands): it tracks each player’s skill and uncertainty; the shown rating is 1000 + 20·(μ − 3σ).
Own banner
A banner or tifo with the player’s own text. Once a moderator approves it, it gives +10% match-day points and hangs on the stand wall.
Pre-made squad
Up to three friends team up before the fight: they search for 3v3 together and can sign up for their club’s match day.
Professions
Eight crafts, from tailor to pharmacist. You can master three, for good: the first right away, the second from level 5, the third from level 10. Recipes open with the profession level.
Ranked duel
A 1 v 1 arena fight against an opponent of similar rating. Turns last 15 seconds; wins move you up the divisions.
Rarity
Common, uncommon, rare, epic and legendary gear — the higher, the more bonuses and specials.
Referee kit
Unique gear of Terrace Wars moderators with special bonuses, bound to the account.
Resources
Cloth, leather, metal, paint and other crafting materials from side jobs, streets, daily tasks and the market.
Rival scouting
The match-day quiz about clubs, stadiums and past results, before kick-off and at half-time.
Score prediction
Guess any match score before kick-off: exact score 50 tokens, right outcome 15. A game, not a bet.
Season
About ten weeks of ranked play, ending with division rewards and a rating reset towards 1000.
Season tickets
The current season’s currency for team play and match days: spend it in the season shop or swap for tokens at 10:1; at the season’s end it is swapped automatically at 20:1.
Shadow fight
A practice duel against an AI copy of another fan: XP and coins, no rating change.
Side jobs
Short shifts for coins and materials: fan shop, stadium, pitch, pharmacy and more. You cannot fight while working.
Six stats
Strength, Agility, Constitution, Instinct, Presence and Mind. All start at 3, each level gives 5 points, and there is no reset.
Squad 3 v 3
A three-a-side team fight with target choice, covering allies and team morale. It has its own squad rating.
Stamina
The resource abilities cost in a fight; it grows with Constitution, Agility and Mind.
Stand battle
A 10 v 10 team fight in three lines — front, middle, back — with reserves and a captain who gives an order every three rounds.
Stat milestones
Bonuses for 25, 50, 75 and 100 points in a single stat, from +5% damage to a signature move.
Streets
Skirmishes with rivals around the stadium that cost energy and give XP, coins and sometimes food and resources.
Talents
Three trees — Pressure, Control, Support. You get a talent point every two levels; each bonus is per point invested.
Well fed
A food buff from level 5: more XP or coins, faster recovery, a little attack or armour. One food buff at a time.
Women-only items
Crop tops, bustiers and corsets can only be worn by female fans.

Violence around football is a crime. Rivalry in Terrace Wars is a fictional game. Terrace Wars rules →