Terrace Wars terms
49 terms · Whole glossary
- Abilities
- Strong move, Feint, Counter stance, Rally, Guard break, plus Cover and Captain’s call in team fights. They cost stamina.
- AI fans
- Bots that fill the stands of smaller clubs (up to 100 per club); every new player takes a bot’s place.
- Attack and guard lanes
- Each round a fighter picks one lane to push (high, centre, left, right) and two to guard. A hit into a guarded lane loses most of its force.
- Bound item
- Epic, legendary and strong crafted gear binds to the character when worn. A bound item cannot be listed on the market.
- Build
- How you spend points and choose gear, which defines your style: Powerhouse, Wall, Runner, Reader, Capo, Playmaker, Tactician or a hybrid.
- Club championship
- The season-long race of clubs by stand battles and match-day points, normalised by fan base size.
- Club projects
- Shared fan goals for match day — tifo and supplies — that give the whole club a bonus.
- Club reputation
- A fan’s personal contribution to their club through match days, stands and crews.
- Coins
- The main game currency for the shop, market, crafting and crews.
- Combat statuses
- One-round effects — Exposed, Off Balance, Pressured and Inspired — that change damage, dodge and stamina.
- Consumables
- Food and sports nutrition that restore health and energy or give a 20–60 minute boost. One food buff and one pharmacy boost of each kind at a time.
- Crafting
- Making gear and supplies in the workshop from resources. An order takes time, up to three can queue. Only crafting gives quality — Fine, Exceptional or Legendary (up to 110%).
- Crew (in game)
- A community of players from one club: treasury, reputation, roles, emblem, a 7-building base and district wars. Can be founded from level 3.
- Crew war
- A series of objectives in the defender’s three-hour window: 3 v 3 skirmishes, stand battles, supplies and a final push.
- Daily tasks
- Six tasks of which any three earn the reward; they reset at midnight UTC.
- Derby (in game)
- A match between clubs from the same city or a classic rivalry. In a derby fan points and match-day rewards are ×1.25.
- Divisions
- Bronze, Silver, Gold, Platinum, Elite and Legend — the steps of the arena rating.
- Energy
- Spent on fights and actions; it refills over time and with food.
- Fan City
- The fictional city whose districts crews fight for; each district gives its owners a bonus.
- Gear
- Items in 11 slots, from head to flag. Club items take your club’s colours; rare ones need a fitting build.
- Gear set
- 3–4 items of one style, one per body part and close in level. Wearing 2, 3 and 4 pieces gives a growing bonus to attack, armour and health.
- Injury
- A bruise, strain or tear after a knockout: −5–15% attack, armour and health for 20–90 minutes.
- Market
- Player-to-player trading: 1% listing fee, 5% sales tax, listings last 48 hours.
- Match day (Terrace Wars)
- A game event tied to your club’s real fixture: announced 72 h before, banners from 6 h, the whole stand opens 2 h before kick-off. Points ×1.5 while the match is live.
- Match tokens
- A rare currency earned on match days, from predictions and season rewards. They cannot be bought.
- Morale
- A team resource in 3 v 3 and 10 v 10 fights; with enough of it the captain can use Captain’s call.
- OpenSkill
- The rating system for team fights (3v3 and stands): it tracks each player’s skill and uncertainty; the shown rating is 1000 + 20·(μ − 3σ).
- Own banner
- A banner or tifo with the player’s own text. Once a moderator approves it, it gives +10% match-day points and hangs on the stand wall.
- Pre-made squad
- Up to three friends team up before the fight: they search for 3v3 together and can sign up for their club’s match day.
- Professions
- Eight crafts, from tailor to pharmacist. You can master three, for good: the first right away, the second from level 5, the third from level 10. Recipes open with the profession level.
- Ranked duel
- A 1 v 1 arena fight against an opponent of similar rating. Turns last 15 seconds; wins move you up the divisions.
- Rarity
- Common, uncommon, rare, epic and legendary gear — the higher, the more bonuses and specials.
- Referee kit
- Unique gear of Terrace Wars moderators with special bonuses, bound to the account.
- Resources
- Cloth, leather, metal, paint and other crafting materials from side jobs, streets, daily tasks and the market.
- Rival scouting
- The match-day quiz about clubs, stadiums and past results, before kick-off and at half-time.
- Score prediction
- Guess any match score before kick-off: exact score 50 tokens, right outcome 15. A game, not a bet.
- Season
- About ten weeks of ranked play, ending with division rewards and a rating reset towards 1000.
- Season tickets
- The current season’s currency for team play and match days: spend it in the season shop or swap for tokens at 10:1; at the season’s end it is swapped automatically at 20:1.
- Shadow fight
- A practice duel against an AI copy of another fan: XP and coins, no rating change.
- Side jobs
- Short shifts for coins and materials: fan shop, stadium, pitch, pharmacy and more. You cannot fight while working.
- Six stats
- Strength, Agility, Constitution, Instinct, Presence and Mind. All start at 3, each level gives 5 points, and there is no reset.
- Squad 3 v 3
- A three-a-side team fight with target choice, covering allies and team morale. It has its own squad rating.
- Stamina
- The resource abilities cost in a fight; it grows with Constitution, Agility and Mind.
- Stand battle
- A 10 v 10 team fight in three lines — front, middle, back — with reserves and a captain who gives an order every three rounds.
- Stat milestones
- Bonuses for 25, 50, 75 and 100 points in a single stat, from +5% damage to a signature move.
- Streets
- Skirmishes with rivals around the stadium that cost energy and give XP, coins and sometimes food and resources.
- Talents
- Three trees — Pressure, Control, Support. You get a talent point every two levels; each bonus is per point invested.
- Well fed
- A food buff from level 5: more XP or coins, faster recovery, a little attack or armour. One food buff at a time.
- Women-only items
- Crop tops, bustiers and corsets can only be worn by female fans.
Violence around football is a crime. Rivalry in Terrace Wars is a fictional game. Terrace Wars rules →
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