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Crew life

A crew is a group of fans of one club. It has a shared treasury, a base, its own chat and announcements, roles and daily rituals. The tighter the crew, the more each member gets.

Creating or finding a crew

You can create a crew from level 3 for 500 coins: a name of 3 to 24 characters, a tag of 2 to 4 letters or digits, a motto and an emblem. You can only join a crew of your own club. Recruiting is open or by request, and the founder can set a minimum level.

Crew overview: description, building bonuses, announcements and the club’s next matches.
Crew overview: description, building bonuses, announcements and the club’s next matches.

Roles and rights

  • Founder — everything, including tax and handing the crew over.
  • Captain — members, roles, wars, emblem and announcements.
  • Quartermaster — the treasury and building the base, announcements.
  • Choreographer — chants and tifos on match day, announcements.
  • Recruiter — accepts requests.
  • Veteran — a respected old hand, no special rights.
  • Member — a full member of the crew.
  • Prospect — a newcomer on trial.
Crew members: roles, everyone’s contribution and managing the roster.
Crew members: roles, everyone’s contribution and managing the roster.

Treasury, tax and donations

The treasury pays for buildings, claiming districts and declaring war. It is filled from three sources: tax, donations and district income. The tax is a share of members’ coins from fights, jobs, tasks and match days, from 0 to 20%, set by the founder. A donation goes to the treasury in full, and every 10 coins donated give the crew 1 reputation.

The Members tab shows who contributed how much: tax, donations, banners and match days.

Roll call

Once a day (UTC) everyone can check in at the Clubhouse. When more than half of the crew’s real players have checked in, everyone who came gets a box of coins and materials, and the crew’s streak grows by a day. Late-comers get their box at once. Streaks of 7, 30 and 100 days bring trophies for the wall.

Order of the day

In the Tactics Room the founder or a captain picks the day’s focus: streets, arena, stands, crafting or war. Until midnight UTC the whole crew gets +5% to +15% to that activity’s rewards, depending on the Tactics Room level. The order can’t be changed before midnight.

The order of the day in the Tactics Room: today’s focus and how long it lasts.
The order of the day in the Tactics Room: today’s focus and how long it lasts.

Banner, announcements and chat

Before the club’s match the crew sews its banner in the Banner Room — +5…15% match-day points for every member. Announcements are written by the founder, captains, quartermaster and choreographer: everyone sees them, and important ones can be pinned. For talking, the crew has its own chat.

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More in “How to play”

First steps: where to startWhere to start in Terrace Wars: your first fight, first item, stat points, a side job, 3v3, the stand battle, a crew and level 5. Every task pays coins, XP and materials.Read →Match day: how to back your clubHow to back your club in Terrace Wars on a real match day: phases, chants, banners, tifos, club projects, rival scouting, predictions, fights with rival fans and the 10v10 stand battle.Read →Fights: how a duel worksHow a fight works in Terrace Wars: simultaneous turns, pressure on one line and guard on two, abilities and stamina, crits, dodge, injuries, the ranked arena, 3v3 and 10v10.Read →Your fighter: stats, bonuses and buildsTerrace Wars fighter stats: Strength, Agility, Constitution, Instinct, Presence and Mind. 24 stat bonuses, archetypes, gear in 11 slots and combat parameters.Read →Crew base: buildings and upgradesWhat a crew base gives in Terrace Wars: clubhouse, workshop, gym with stat training, banner room, storage, tactics room, trophy wall and forge. Level costs and bonuses.Read →The forge: sharpening gearHow to sharpen gear in the Terrace Wars crew forge: the chance of each step, setbacks from +6, ingots and smelting, protection charms, smith orders and the +10 bonus.Read →Professions and craftingHow crafting works in Terrace Wars: 8 professions, 3 slots, 10 levels and ranks, recipes, materials, Fine, Exceptional and Legendary quality, crew workshop benches.Read →Market and economyHow to earn and spend in Terrace Wars: coins and match tokens, the player market, listing fee and tax, token exchange, packs and season tokens. Tips to avoid losing money.Read →Recovery: health, energy, food and injuriesWhy your fighter is “exhausted” and how to get back in faster: energy and health, food and the Well fed buff, 30-minute pharmacist boosts, three levels of injury and how to cure them.Read →Seasons and ratingHow Terrace Wars seasons work: 10 weeks, divisions from Bronze to Legend, separate 1v1, 3v3 and 10v10 ratings, rewards for your division, club and crew.Read →Idol: your favourite player and InspirationHow to pick a favourite footballer in Terrace Wars and what it gives you: Inspiration, +10% XP and coins for a day for his goal or assist, player pages, “Who will score?” and idol transfers.Read →Fan City and crew warsHow Fan City works: 7 districts and their bonuses, claiming a free district, declaring war, the vulnerability window, skirmishes, stand battles, supplies and objectives, protection after capture.Read →Derbies and choosing a clubWhich derbies Terrace Wars has: every city derby and 30 classic rivalries — El Clásico, Der Klassiker, the Old Firm, the Superclásico and more. Why a derby gives ×1.25 and how to pick a club.Read →Bring your friends to the standInvites in Terrace Wars: your personal link and a Telegram link, +200 coins for your friend to start, +400 coins and 250 XP for you when they reach level 5, season points for your club. Match notifications from the bot.Read →Terrace culture and Terrace WarsWhere chants, banners and tifos come from, what crews and derbies are — and how all of it lives in Terrace Wars, the browser game about football fans.Read →Crew buildings: all 8 of themEvery crew base building in detail: Clubhouse, Workshop, Gym, Banner Room, Storage, Tactics Room, Trophy Wall and Forge. What each level gives, what it costs and what to build first.Read →Rankings and titlesEvery Terrace Wars leaderboard: Global PvP, 3v3 squads, stand battles, top fans by level, club reputation, the club championship, crews and the season. Fan titles from Newcomer to Legend.Read →My clubWhat a club page in Terrace Wars shows: club reputation and place, fans online, club championship progress, top fans, the activity feed, the club’s crews, the club fund and changing clubs.Read →Events and the calendarThe Events section in Terrace Wars: my club’s match days, what is live around the world, crew wars, the season finale, the calendar, daily tasks and limited-time promotions like double XP.Read →TalentsHow talents work in Terrace Wars: 1 point every 2 levels, 15 points at level 30, three trees of 5 tiers, every talent with its bonus and tips on what to pick for your style.Read →AchievementsAll 19 Terrace Wars achievements with their conditions: wins, levels, club reputation, divisions, stats, win streaks, crews, professions, stands and seasons. Plus crew trophies.Read →Your own banner and tifoHow to make your own banner or tifo in Terrace Wars: text up to 40 characters and two colours, moderation and rules, up to 3 designs in review and 12 in total, a +10% points bonus and the match’s stand wall.Read →Street fightsThe streets of Terrace Wars in detail: 7 districts from Market Street to the Arena Block, district levels, five opponents and a boss in each, energy and reward multipliers, jobs by district.Read →Fans’ Player of the SeasonHow Terrace Wars fans pick the best footballer of the season: 12 nominees by goals, assists, matches and fans, voting from level 5 in the last week of the season, the result and a mark on the player’s page.Read →

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