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Recovery: health, energy, food and injuries

Every fight and every job takes it out of you. Energy limits how much you do at once, health limits how many fights you can take in a row. Food, sports nutrition and first-aid kits get you back faster.

Energy and health

You have 100 energy, and it refills completely in an hour. Health refills on its own in 10 minutes. You can only start a fight with at least 30% health — otherwise the game tells you that you are exhausted.

The bag: gear, consumables and resources; food has a Use button.
The bag: gear, consumables and resources; food has a Use button.

Food

From level 5 proper meals leave the Well fed buff — a short bonus: faster rest, more XP or more coins. Only one Well fed buff works at a time: new food replaces the old one.

  • Tea — restores 40% health, costs 15 coins.
  • Hot dog — 25% health and 10 energy.
  • Energy drink — +40 energy.
  • Pie — restores health completely.
  • Popcorn, fries, soda — cheap snacks.

Pharmacist boosts

The pharmacist makes 30-minute boosts: protein (attack), warming balm and kinesio tape (armour), sprint drops (dodge and accuracy), focus capsules (crit and will), vitamins (health), energy gels (stamina). Boosts from one group do not stack; from different groups they do.

Injuries

After a hard fight you can get an injury of three levels: light, medium and heavy — for 20, 45 and 90 minutes. Each level lowers attack, armour and health by 5%. An injury heals on its own; a bandage cures a light one, a physio kit cures worse ones. Bots do not get injured.

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