Play free

Fights: how a duel works

A fight in Terrace Wars is not dice, it is reading your opponent. Turns are simultaneous: you choose where to press and what to cover, and so does your rival. Guess the guard and the hit fades; miss it and it lands in full.

A turn: pressure and guard

There are four lines: top, left, centre, right. Every turn you pick one line to press and two to guard, then press “Lock in”. A hit into a guarded line lands at only 35% (up to 50% with Strength bonuses).

A turn has a timer: 30 seconds against bots, 15 in a ranked fight, 20 in 3v3 and 25 in the stand battle. Run out and the autopilot plays; three misses in a row against a player count as a surrender.

The fight screen: health and stamina, the pressure and guard picks, abilities and the fight log.
The fight screen: health and stamina, the pressure and guard picks, abilities and the fight log.

Abilities and stamina

Abilities cost stamina (the bar under health) and then cool down:

  • Strong Move — +40% damage this turn, but −10% dodge.
  • Feint — your pressure ignores the rival’s guard.
  • Counter Stance — +20% dodge, every dodge strikes back.
  • Rally — heals 8% health, in a team allies too, +10 morale.
  • Guard Break — a guarded hit lands in full and exposes the target.
  • Cover (team) — you take half of the damage aimed at an ally.
  • Captain’s Call (team) — 50 morale: the team heals and hits harder.

Crits, dodge and injuries

Crit chance grows with Instinct, dodge with Agility, armour and health with Constitution. Gear adds specials: will (crit power), accuracy (armour piercing), resilience, anti-injury and cruelty.

You can get injured after a fight: 12% when knocked out, 6% when beaten on points, up to 6% when winning on almost no health. An injury cuts attack, armour and health by 5% per level and heals by itself or with a pharmacist’s kits.

The arena: 1v1, 3v3, 10v10

The arena is for fights with live players. “1v1” is the ranked duel: matched by rating, wins and losses change your RP and division (bronze, silver, gold, platinum, elite, legend). If no live rival turns up in 25 seconds, a bot steps in. “Call out” is a friendly fight without rating.

“3v3” is a team fight, “10v10” the stand battle, “Crew wars” the fights for city districts. Each mode has its own rating.

The arena: modes on the left, the find-a-rival button, rank, season and top players.
The arena: modes on the left, the find-a-rival button, rank, season and top players.

The stand battle: lines and the captain

In the stand battle 10 fighters stand in three lines: 3 in front, 4 in the middle and 3 at the back. The front hits hardest but takes the most; the back only reaches the rival’s front. Every 3 rounds the captain gives the whole stand an order. Those who fall are replaced from the bench.

Before the battle you can pick the line you want — or leave it on “Auto”.
Before the battle you can pick the line you want — or leave it on “Auto”.
Play for freeA browser game, nothing to install: phone, computer, Telegram.

More in “How to play”

First steps: where to startWhere to start in Terrace Wars: your first fight, first item, stat points, a side job, 3v3, the stand battle, a crew and level 5. Every task pays coins, XP and materials.Read →Match day: how to back your clubHow to back your club in Terrace Wars on a real match day: phases, chants, banners, tifos, club projects, rival scouting, predictions, fights with rival fans and the 10v10 stand battle.Read →Your fighter: stats, bonuses and buildsTerrace Wars fighter stats: Strength, Agility, Constitution, Instinct, Presence and Mind. 24 stat bonuses, archetypes, gear in 11 slots and combat parameters.Read →Crew base: buildings and upgradesWhat a crew base gives in Terrace Wars: clubhouse, workshop, gym with stat training, banner room, storage, tactics room, trophy wall and forge. Level costs and bonuses.Read →The forge: sharpening gearHow to sharpen gear in the Terrace Wars crew forge: the chance of each step, setbacks from +6, ingots and smelting, protection charms, smith orders and the +10 bonus.Read →Professions and craftingHow crafting works in Terrace Wars: 8 professions, 3 slots, 10 levels and ranks, recipes, materials, Fine, Exceptional and Legendary quality, crew workshop benches.Read →Market and economyHow to earn and spend in Terrace Wars: coins and match tokens, the player market, listing fee and tax, token exchange, packs and season tokens. Tips to avoid losing money.Read →Recovery: health, energy, food and injuriesWhy your fighter is “exhausted” and how to get back in faster: energy and health, food and the Well fed buff, 30-minute pharmacist boosts, three levels of injury and how to cure them.Read →Seasons and ratingHow Terrace Wars seasons work: 10 weeks, divisions from Bronze to Legend, separate 1v1, 3v3 and 10v10 ratings, rewards for your division, club and crew.Read →Idol: your favourite player and InspirationHow to pick a favourite footballer in Terrace Wars and what it gives you: Inspiration, +10% XP and coins for a day for his goal or assist, player pages, “Who will score?” and idol transfers.Read →Fan City and crew warsHow Fan City works: 7 districts and their bonuses, claiming a free district, declaring war, the vulnerability window, skirmishes, stand battles, supplies and objectives, protection after capture.Read →Derbies and choosing a clubWhich derbies Terrace Wars has: every city derby and 30 classic rivalries — El Clásico, Der Klassiker, the Old Firm, the Superclásico and more. Why a derby gives ×1.25 and how to pick a club.Read →Bring your friends to the standInvites in Terrace Wars: your personal link and a Telegram link, +200 coins for your friend to start, +400 coins and 250 XP for you when they reach level 5, season points for your club. Match notifications from the bot.Read →Terrace culture and Terrace WarsWhere chants, banners and tifos come from, what crews and derbies are — and how all of it lives in Terrace Wars, the browser game about football fans.Read →Crew buildings: all 8 of themEvery crew base building in detail: Clubhouse, Workshop, Gym, Banner Room, Storage, Tactics Room, Trophy Wall and Forge. What each level gives, what it costs and what to build first.Read →Crew lifeHow a crew works inside: creating a crew, 8 roles and their rights, the treasury and tax, donations and reputation, the daily roll call, the order of the day, the match banner, announcements and recruiting.Read →Rankings and titlesEvery Terrace Wars leaderboard: Global PvP, 3v3 squads, stand battles, top fans by level, club reputation, the club championship, crews and the season. Fan titles from Newcomer to Legend.Read →My clubWhat a club page in Terrace Wars shows: club reputation and place, fans online, club championship progress, top fans, the activity feed, the club’s crews, the club fund and changing clubs.Read →Events and the calendarThe Events section in Terrace Wars: my club’s match days, what is live around the world, crew wars, the season finale, the calendar, daily tasks and limited-time promotions like double XP.Read →TalentsHow talents work in Terrace Wars: 1 point every 2 levels, 15 points at level 30, three trees of 5 tiers, every talent with its bonus and tips on what to pick for your style.Read →AchievementsAll 19 Terrace Wars achievements with their conditions: wins, levels, club reputation, divisions, stats, win streaks, crews, professions, stands and seasons. Plus crew trophies.Read →Your own banner and tifoHow to make your own banner or tifo in Terrace Wars: text up to 40 characters and two colours, moderation and rules, up to 3 designs in review and 12 in total, a +10% points bonus and the match’s stand wall.Read →Street fightsThe streets of Terrace Wars in detail: 7 districts from Market Street to the Arena Block, district levels, five opponents and a boss in each, energy and reward multipliers, jobs by district.Read →Fans’ Player of the SeasonHow Terrace Wars fans pick the best footballer of the season: 12 nominees by goals, assists, matches and fans, voting from level 5 in the last week of the season, the result and a mark on the player’s page.Read →

Play free