Talents
Talents are the second half of a build after stats. They don’t give raw power — they change how you fight: press from the first round, read your opponent or hold the team together.
How you get points
You get one talent point every 2 levels: 15 at level 30. A full tree costs 13 points, so you can finish one tree and dip into another. A tier opens once 3 × its number points are in the tree: the second after 3, the third after 6, the fourth after 9, the last after 12. The choice is permanent.

Pressure
- Opening Rush — +5% damage per point in the first 3 rounds.
- Pierce — hits into a guard deal +4% per point.
- Momentum — +2% crit chance per point.
- Finisher — +6% damage per point against targets below 35% health.
- No Retreat — below 30% health you deal +20% damage.
Control
- Read Movement — +2% dodge per point.
- Riposte — +5% counter chance per point.
- Hold Firm — −3% damage taken per point.
- Intercept — +5% per point to read the opponent’s guard.
- Lockdown — a hit held by your guard leaves the attacker exposed.
Support
- Chant Power — +5% match-day influence per point, plus healing in team fights.
- Rally Power — Rally heals 3% more per point.
- Bodyguard — −10% damage per point while covering an ally.
- Tempo — +4 stamina per round per point.
- Leader of the Stand — the team starts with 25 morale, and the Captain’s Call costs less.
What to pick
For duels and the streets Pressure is strongest: short fights are decided by damage. For long fights and ranked play Control is good. Support is the pick for match days and team fights: Chant Power lifts the stand’s points, and Leader of the Stand makes you a valuable captain.
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